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» An Object Model for Interoperable Systems
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IPCV
2010
15 years 1 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
MOBIHOC
2010
ACM
15 years 1 months ago
Data preservation under spatial failures in sensor networks
In this paper, we address the problem of preserving generated data in a sensor network in case of node failures. We focus on the type of node failures that have explicit spatial s...
Navid Hamed Azimi, Himanshu Gupta, Xiaoxiao Hou, J...
OPODIS
2010
15 years 1 months ago
On Best-Effort Utility Accrual Real-Time Scheduling on Multiprocessors
We consider the problem of scheduling dependent real-time tasks for overloads on a multiprocessor system, yielding best-effort timing assurance. The application/scheduling model in...
Piyush Garyali, Matthew Dellinger, Binoy Ravindran
SISAP
2010
IEEE
243views Data Mining» more  SISAP 2010»
15 years 1 months ago
Similarity matrix compression for efficient signature quadratic form distance computation
Determining similarities among multimedia objects is a fundamental task in many content-based retrieval, analysis, mining, and exploration applications. Among state-of-the-art sim...
Christian Beecks, Merih Seran Uysal, Thomas Seidl
HVEI
2009
15 years 1 months ago
Motion-based perceptual quality assessment of video
There is a great deal of interest in methods to assess the perceptual quality of a video sequence in a full reference framework. Motion plays an important role in human perception...
Kalpana Seshadrinathan, Alan C. Bovik