A novel method unifying viewer and model centered approaches for representing structurally complex 3-D objects like human faces is presented. The uni ed 3D frequency-domain repres...
This paper introduces an edge-based object recognition method that is robust with respect to clutter, occlusion and object deformations. The method combines the use of local featu...
Deformable models are used for the segmentation of objects in 3D images by adapting flexible meshes to image structures. The simultaneous segmentation of multiple objects often cau...
Astrid Franz, Robin Wolz, Tobias Klinder, Cristian...
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
We present a method for object categorization in real-world scenes. Following a common consensus in the field, we do not assume that a figure-ground segmentation is available prior...