Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Low priority data transfer across the wide area is useful in several contexts, for example for the dissemination of large files such as OS updates, content distribution or prefet...
Management of power in data centers is driven by the need to not exceed circuit capacity. The methods employed in the oversight of these power circuits are typically static and ad...
Fault tolerance schemes for mobile agents to survive agent server crash failures are complex since developers normally have no control over remote agent servers. Some solutions mo...
Most of supervised learning algorithms assume the stability of the target concept over time. Nevertheless in many real-user modeling systems, where the data is collected over an ex...