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ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
SIGMETRICS
2004
ACM
115views Hardware» more  SIGMETRICS 2004»
15 years 3 months ago
Emulating low-priority transport at the application layer: a background transfer service
Low priority data transfer across the wide area is useful in several contexts, for example for the dissemination of large files such as OS updates, content distribution or prefet...
Peter B. Key, Laurent Massoulié, Bing Wang
PACS
2004
Springer
172views Hardware» more  PACS 2004»
15 years 3 months ago
Safe Overprovisioning: Using Power Limits to Increase Aggregate Throughput
Management of power in data centers is driven by the need to not exceed circuit capacity. The methods employed in the oversight of these power circuits are typically static and ad...
Mark E. Femal, Vincent W. Freeh
ISORC
2003
IEEE
15 years 3 months ago
A Dynamic Shadow Approach for Mobile Agents to Survive Crash Failures
Fault tolerance schemes for mobile agents to survive agent server crash failures are complex since developers normally have no control over remote agent servers. Some solutions mo...
Simon Pears, Jie Xu, Cornelia Boldyreff
EPIA
2003
Springer
15 years 3 months ago
Adaptation to Drifting Concepts
Most of supervised learning algorithms assume the stability of the target concept over time. Nevertheless in many real-user modeling systems, where the data is collected over an ex...
Gladys Castillo, João Gama, Pedro Medas