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PAAMS
2010
Springer
14 years 8 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
77
Voted
TPDS
2010
155views more  TPDS 2010»
14 years 8 months ago
Streamline: An Optimal Distribution Algorithm for Peer-to-Peer Real-Time Streaming
—In this paper we propose and evaluate an overlay distribution algorithm for P2P, chunk-based, streaming systems over forest-based topologies. In such systems, the stream is divi...
Giuseppe Bianchi, Nicola Blefari-Melazzi, Lorenzo ...
IPPS
2002
IEEE
15 years 2 months ago
A Framework for Using Benefit Functions In Complex Real Time Systems
Researchers are currently investigating applying benefit, or utility functions for allocating resources in limited, soft real time systems [1,2,3]. While the future of real -time ...
David L. Andrews, Lonnie R. Welch, David M. Chelbe...
79
Voted
IPPS
1998
IEEE
15 years 1 months ago
Surge Handling as a Measure of Real-Time System Dependability
Traditional reliability measures for computer systems can be classi ed into Computer-Centric or Application-Centric categories. The former concentrate on the hardware resources whi...
Zahava Koren, Israel Koren, C. Mani Krishna
ISORC
2000
IEEE
15 years 1 months ago
Verification of UML-Based Real-Time System Designs by Means of cTLA
The Unified Modeling Language UML is well-suited for the design of real-time systems. In particular, the design of dynamic system behaviors is supported by interaction diagrams an...
Günter Graw, Peter Herrmann, Heiko Krumm