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ICML
2001
IEEE
16 years 10 days ago
Learning to Generate Fast Signal Processing Implementations
A single signal processing algorithm can be represented by many mathematically equivalent formulas. However, when these formulas are implemented in code and run on real machines, ...
Bryan Singer, Manuela M. Veloso
ICIP
2006
IEEE
16 years 1 months ago
Hierarchical Data Structure for Real-Time Background Subtraction
This paper seeks to increase the efficiency of background subtraction algorithms for motion detection. Our method uses a quadtree-base hierarchical framework that samples a small ...
Johnny Park, Amy Tabb, Avinash C. Kak
ICIAP
2009
ACM
16 years 3 days ago
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Abstract. Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette...
Zachary A. Garrett, Hideo Saito
ECCV
2002
Springer
16 years 1 months ago
Real-Time Interactive Path Extraction with on-the-Fly Adaptation of the External Forces
The aim of this work is to propose an adaptation of optimal path based interactive tools for image segmentation (related to Live-Wire [12] and Intelligent Scissors [18] approaches)...
Olivier Gérard, Thomas Deschamps, Myriam Gr...
RTSS
1995
IEEE
15 years 3 months ago
A Scalable Real-Time Synchronization Protocol for Distributed Systems
A distributed protocol is proposed for the synchronization of real-time tasks that have variable resource requirements. The protocol is simple to implement and is intended for lar...
Injong Rhee, Graham R. Martin