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CGF
2004
144views more  CGF 2004»
14 years 11 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
DAGM
2003
Springer
15 years 4 months ago
Real-Time Texture-Based 3-D Tracking
We present a tracking approach for textured surfaces which recovers the object motion in 6 degrees of freedom. We assume an arbitrary but known surface shape, and an image of the o...
Wolfgang Sepp, Gerd Hirzinger
CSREAESA
2010
14 years 9 months ago
An Approach for Efficient Real Time Moving Object Detection
Moving object detection is essential for real-time surveillance; however, it is challenging to support moving object detection in a timely fashion due to the compute-intensive natu...
Arnab Roy, Sanket Shinde, Kyoung-Don Kang
PRDC
2005
IEEE
15 years 5 months ago
Development of Dependable Real-Time Systems with Zerberus
Although the main fault-tolerance techniques are known for a long time, there exists no consistent approach for implementing dependable applications in the sense that the fault-to...
Christian Buckl, Alois Knoll, Gerhard Schrott
ICIP
2010
IEEE
14 years 8 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur