Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
This text is dedicated to modelling of real-time applications running under multitasking operating system. Theoretical background is based on timed automata by Alur and Dill. As th...
Performance indexes of the embedded real-time operating system are not isolated but interacting with each other. Two sets of elements aiming to describe the relationship between t...
Due to the high cost of modeling, model-based techniques are yet to make their impact in the embedded systems industry, which still persist on maintaining code-oriented legacy sys...
Joel Huselius, Johan Kraft, Hans Hansson, Sasikuma...
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...