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» An adaptive strategy for minority games
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AUSAI
2001
Springer
15 years 2 months ago
An Investigation of an Adaptive Poker Player
: Other work has shown that adaptive learning can be highly successful in developing programs which are able to play games at a level similar to human players and, in some cases, e...
Graham Kendall, Mark Willdig
CIG
2005
IEEE
15 years 3 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
AIIDE
2006
14 years 11 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
AAMAS
2010
Springer
14 years 10 months ago
What the 2007 TAC Market Design Game tells us about effective auction mechanisms
This paper analyzes the entrants to the 2007 TAC Market Design Game. We present a classification of the entries to the competition, and use this classification to compare these ent...
Jinzhong Niu, Kai Cai, Simon Parsons, Peter McBurn...
ICAISC
2004
Springer
15 years 3 months ago
Strategic Planning through Model Checking of ATL Formulae
Model checking of temporal logic has already been proposed for automatic planning. In this paper, we introduce a simple adaptation of the ATL model checking algorithm that returns ...
Wojciech Jamroga