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» An affective model of user experience for interactive art
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INTERACT
1997
15 years 1 months ago
Handling Conflicts in Groupware: Concepts and Experiences made in the POLITeam-Project
The activation of certain functions in groupware affects different users who might have conflicting interests. We will develop technical mechanisms to support users in regulating t...
Volker Wulf
WEBNET
2000
15 years 1 months ago
Experiences from the Development and Use of Simulation Software for Complex Systems Education
In this paper, we present our lessons from the design and use of two educational software tools for teaching behavioral modeling to graduate students of digital art. The tools, Pai...
Elpida Tzafestas
EGITALY
2006
15 years 1 months ago
Easy Access to Huge 3D Models of Works of Art
Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
CHI
2005
ACM
16 years 2 days ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2000
ACM
15 years 4 months ago
Face to interface: facial affect in (hu)man and machine
Facial expression of emotion (or "facial affect") is rapidly becoming an area of intense interest in the computer science and interaction design communities. Ironically,...
Diane J. Schiano, Sheryl M. Ehrlich, Krisnawan Rah...