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» An affective model of user experience for interactive art
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HCI
2011
14 years 5 months ago
Modeling Pharmacokinetics and Pharmacodynamics on a Mobile Device to Help Caffeine Users
We introduce a mobile device application that displays key information about caffeine: the pharmacokinetics (time course of drug levels) and pharmacodynamics (the effects of caffei...
Frank E. Ritter, Kuo-Chuan (Martin) Yeh
CHI
2009
ACM
15 years 6 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
CHI
2010
ACM
15 years 8 months ago
Effects of interior bezels of tiled-monitor large displays on visual search, tunnel steering, and target selection
Tiled-monitor large displays are widely used in various application domains. However, how their interior bezels affect user performance and behavior has not been fully understood....
Xiaojun Bi, Seok-Hyung Bae, Ravin Balakrishnan
AUIC
2006
IEEE
15 years 8 months ago
Generating mobile device user interfaces for diagram-based modelling tools
Mobile display devices such as phones and PDAs have become very widely available and used. However, most content on these devices is limited to text, static images and motion vide...
Dejin Zhao, John C. Grundy, John G. Hosking
VRST
2006
ACM
15 years 8 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok