Sciweavers

2655 search results - page 404 / 531
» An agent model for fault-tolerant systems
Sort
View
AAAI
2012
13 years 1 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
REST
2010
ACM
15 years 1 months ago
A formal definition of RESTful semantic web services
In this article a formal model applying REST architectural principles to the description of semantic web services is introduced, including the discussion of its syntax and operati...
Antonio Garrote Hernández, María N. ...
83
Voted
IUI
2010
ACM
15 years 8 months ago
Agent-assisted task management that reduces email overload
RADAR is a multiagent system with a mixed-initiative user interface designed to help office workers cope with email overload. RADAR agents observe experts to learn models of their...
Aaron Steinfeld, Andrew Faulring, Asim Smailagic, ...
ATAL
2008
Springer
15 years 1 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...
JANCL
2007
115views more  JANCL 2007»
14 years 11 months ago
A logical characterisation of qualitative coalitional games
Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goa...
Paul E. Dunne, Wiebe van der Hoek, Michael Wooldri...