By the early 1990s the need for reengineering legacy systems was already acute, but recently the demand has increased significantly with the shift toward web-based user interfaces...
Current modeling approaches in the field of learning and work resemble the notion of workflows and hence fall short in describing the situated and socially mediated nature of pract...
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
Field usability research involves observing people in their own environments—for example, workplaces, homes, and schools—to learn their normal or natural behavior. Through fie...
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...