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3DIM
2011
IEEE
13 years 9 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
80
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TCSV
2002
119views more  TCSV 2002»
14 years 9 months ago
VLSI architecture design of MPEG-4 shape coding
This paper presents an efficient VLSI architecture design of MPEG-4 shape coding, which is the key technology for supporting the content-based functionality of the MPEG-4 Video sta...
Hao-Chieh Chang, Yung-Chi Chang, Yi-Chu Wang, Wei-...
CCS
2010
ACM
14 years 6 months ago
Practical leakage-resilient pseudorandom generators
Cryptographic systems and protocols are the core of many Internet security procedures (such as SSL, SSH, IPSEC, DNSSEC, secure mail, etc.). At the heart of all cryptographic funct...
Yu Yu, François-Xavier Standaert, Olivier P...
KDD
2009
ACM
156views Data Mining» more  KDD 2009»
15 years 10 months ago
Turning down the noise in the blogosphere
In recent years, the blogosphere has experienced a substantial increase in the number of posts published daily, forcing users to cope with information overload. The task of guidin...
Khalid El-Arini, Gaurav Veda, Dafna Shahaf, Carlos...
ICPPW
2002
IEEE
15 years 2 months ago
SNOW: Software Systems for Process Migration in High-Performance, Heterogeneous Distributed Environments
This paper reports our experiences on the Scalable Network Of Workstation (SNOW) project, which implements a novel methodology to support user-level process migration for traditio...
Kasidit Chanchio, Xian-He Sun