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HASE
1997
IEEE
15 years 2 months ago
High-Coverage Fault Tolerance in Real-Time Systems Based on Point-to-Point Communication
: The distributed recovery block (DRB) scheme is a widely applicable approach for realizing both hardware and software fault tolerance in real-time distributed and parallel compute...
K. H. Kim, Chittur Subbaraman, Eltefaat Shokri
IWEC
2007
14 years 11 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
GLOBECOM
2007
IEEE
15 years 4 months ago
Enhancing QoS Support in IEEE 802.11e HCCA
—IEEE 802.11e standard develops a reference design to support the contention-free access. In the reference design, the packet transmission opportunity (TXOP) duration is calculat...
Qinglin Zhao, Danny H. K. Tsang
NETWORKING
2007
14 years 11 months ago
Construction of a Proxy-Based Overlay Skeleton Tree for Large-Scale Real-Time Group Communications
Abstract. We consider the problem of constructing a proxy-based overlay skeleton tree (POST) in the backbone service domain of a two-tier overlay multicast infrastructure. Spanning...
Jun Guo, Sanjay Jha
ICALT
2005
IEEE
15 years 3 months ago
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Lin Qiu, Christopher Riesbeck