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PAMI
2011
14 years 4 months ago
Action Recognition Using Mined Hierarchical Compound Features
—The field of Action Recognition has seen a large increase in activity in recent years. Much of the progress has been through incorporating ideas from single frame object recogn...
Andrew Gilbert, John Illingworth, Richard Bowden
FLAIRS
2004
14 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
BMCBI
2005
134views more  BMCBI 2005»
14 years 9 months ago
Systematic feature evaluation for gene name recognition
In task 1A of the BioCreAtIvE evaluation, systems had to be devised that recognize words and phrases forming gene or protein names in natural language sentences. We approach this ...
Jörg Hakenberg, Steffen Bickel, Conrad Plake,...
DTJ
1998
171views more  DTJ 1998»
14 years 9 months ago
Measurement and Analysis of C and C++ Performance
ir increasing use of abstraction, modularity, delayed binding, polymorphism, and source reuse, especially when these attributes are used in combination. Modern processor architectu...
Hemant G. Rotithor, Kevin W. Harris, Mark W. Davis
HT
2003
ACM
15 years 3 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia