—The field of Action Recognition has seen a large increase in activity in recent years. Much of the progress has been through incorporating ideas from single frame object recogn...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
In task 1A of the BioCreAtIvE evaluation, systems had to be devised that recognize words and phrases forming gene or protein names in natural language sentences. We approach this ...
ir increasing use of abstraction, modularity, delayed binding, polymorphism, and source reuse, especially when these attributes are used in combination. Modern processor architectu...
Hemant G. Rotithor, Kevin W. Harris, Mark W. Davis
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...