We address the problem of automatic synthesis of decision procedures. Our synthesis mechanism consists of several stages and submechanisms and is well-suited to the proof-planning ...
We consider the problem of learning how a person's face behaves in a long video sequence, with the aim of synthesising convincing sequences demonstrating the same behaviours....
Franck Bettinger, Timothy F. Cootes, Christopher J...
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Abstract. Introducing a monitor on a system typically changes the system's behaviour by slowing the system down and increasing memory consumption. This may possibly result in ...
Christian Colombo, Gordon J. Pace, Gerardo Schneid...
As information technology (IT) administration becomes increasingly complex, workflow technologies are gaining popularity for IT automation. Writing correct workflow programs is no...