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» An architectural view of game theoretic control
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NETWORK
2007
148views more  NETWORK 2007»
14 years 11 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
ATAL
2008
Springer
15 years 1 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
GAMEON
2000
15 years 1 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
IFL
2004
Springer
138views Formal Methods» more  IFL 2004»
15 years 5 months ago
A Rational Deconstruction of Landin's SECD Machine
Landin’s SECD machine was the first abstract machine for the λ-calculus viewed as a programming language. Both theoretically as a model of computation and practically as an ide...
Olivier Danvy
DIS
2009
Springer
15 years 6 months ago
A Dialectic Approach to Problem-Solving
We analyze the dynamics of problem-solving in a framework which captures two key features of that activity. The first feature is that problem-solving is a social game where a numb...
Éric Martin, Jean Sallantin