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AIIDE
2008
15 years 8 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
174
Voted
CCGRID
2009
IEEE
15 years 10 months ago
On-Demand Resource Provisioning for BPEL Workflows Using Amazon's Elastic Compute Cloud
BPEL is the de facto standard for business process modeling in today's enterprises and is a promising candidate for the integration of business and Grid applications. Current ...
Tim Dörnemann, Ernst Juhnke, Bernd Freisleben
294
Voted
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
16 years 26 days ago
A parameterisable and scalable Smith-Waterman algorithm implementation on CUDA-compatible GPUs
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
Cheng Ling, Khaled Benkrid, Tsuyoshi Hamada
CODES
2010
IEEE
15 years 2 months ago
Hardware/software optimization of error detection implementation for real-time embedded systems
This paper presents an approach to system-level optimization of error detection implementation in the context of fault-tolerant realtime distributed embedded systems used for safe...
Adrian Lifa, Petru Eles, Zebo Peng, Viacheslav Izo...
PDP
2009
IEEE
16 years 29 days ago
Phoenix: A Runtime Environment for High Performance Computing on Chip Multiprocessors
Abstract—Execution of applications on upcoming highperformance computing (HPC) systems introduces a variety of new challenges and amplifies many existing ones. These systems will...
Avneesh Pant, Hassan Jafri, Volodymyr V. Kindraten...