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93
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WWW
2001
ACM
16 years 1 months ago
Visitor awareness in the web
The World-Wide Web constitutes an activity space in which people set up and host places that are visited by others. To render web places such as homes, sites, and portals attracti...
Albrecht Schmidt, Hans-Werner Gellersen
ICMI
2009
Springer
94views Biometrics» more  ICMI 2009»
15 years 7 months ago
Modeling culturally authentic style shifting with virtual peers
: We report on a new kind of culturally-authentic embodied conversational agent more in line with the ways that culture and ethnicity function in the real world. On the basis of th...
Justine Cassell, Kathleen Geraghty, Berto Gonzalez...
128
Voted
NETGAMES
2006
ACM
15 years 6 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
ACMACE
2005
ACM
15 years 6 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
97
Voted
NOSSDAV
2010
Springer
15 years 5 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker