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QEST
2006
IEEE
15 years 11 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
132
Voted
VTC
2006
IEEE
113views Communications» more  VTC 2006»
15 years 11 months ago
On the Calculation of OFDM Error Performance with Phase Noise in AWGN and Fading Channels
Oscillator phase noise (PN) in orthogonal frequency division multiplexing (OFDM) systems can cause severe performance degradation. In contrary to the assumptions made previously, r...
Himal A. Suraweera, Xiaolin Zhou, Jean Armstrong
141
Voted
ISLPED
2006
ACM
119views Hardware» more  ISLPED 2006»
15 years 11 months ago
Dynamic thermal management for MPEG-2 decoding
In this paper, we propose an effective dynamic thermal management (DTM) scheme for MPEG-2 decoding by allowing some degree of spatiotemporal quality degradation. Given a target MP...
Wonbok Lee, Kimish Patel, Massoud Pedram
MM
2006
ACM
127views Multimedia» more  MM 2006»
15 years 11 months ago
The computational extraction of temporal formal structures in the interactive dance work '22'
In this paper we propose a framework for the computational extraction of time characteristics of a single choreographic work. Computational frameworks can aid in revealing nonsali...
Vidyarani M. Dyaberi, Hari Sundaram, Thanassis Rik...
SAC
2006
ACM
15 years 11 months ago
Event-driven scheduling for dynamic workload scaling in uniprocessor embedded systems
Many embedded systems are designed to take timely reactions to the occurrences of interested scenarios. Sometimes transient overloads might be experienced due to hardware malfunct...
Li-Pin Chang
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