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» An educational methodology based on the work of students
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FECS
2010
236views Education» more  FECS 2010»
14 years 7 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...
CSREAEEE
2007
136views Business» more  CSREAEEE 2007»
14 years 11 months ago
Virtual Apparatus Framework Approach to Constructing Adaptive Tutorials
- We present the Adaptive eLearning Platform (AeLP) – a platform solution for creating rich, interactive, and highly visual, adaptive eLearning activities designed using Virtual ...
Dror Ben-Naim, Nadine Marcus, Michael Bain
JCDL
2004
ACM
134views Education» more  JCDL 2004»
15 years 2 months ago
Exploring the relationship between personal and public annotations
Today people typically read and annotate printed documents even if they are obtained from electronic sources like digital libraries. If there is a reason for them to share these p...
Catherine C. Marshall, A. J. Bernheim Brush
83
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CORR
2000
Springer
144views Education» more  CORR 2000»
14 years 9 months ago
Sequence-Based Abstract Interpretation of Prolog
-BASED ABSTRACT INTERPRETATION OF PROLOG1 BAUDOUIN LE CHARLIER, SABINA ROSSI, AND PASCAL VAN HENTENRYCK . Abstract interpretation is a general methodology for systematic developmen...
Baudouin Le Charlier, Sabina Rossi, Pascal Van Hen...
ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
15 years 3 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...