We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
For location-based services it is often essential to efficiently process proximity relations among mobile objects, such as to establish whether a group of friends or family member...
Single-Class Classification (SCC) seeks to distinguish one class of data from the universal set of multiple classes. We present a new SCC algorithm that efficiently computes an ac...
In order to obtain optimal visual quality while meeting the bit rate requirements, a video transcoder needs efficient rate-control with fine and dynamic adjustments. This paper pr...
Is there a way for an algorithm linked to an unknown body to infer by itself information about this body and the world it is in? Taking the case of space for example, is there a w...
David Philipona, J. K. O'Regan, Jean-Pierre Nadal,...