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» An efficient terminal and model order reduction algorithm
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148
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SIGGRAPH
1996
ACM
15 years 7 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
134
Voted
CGF
2008
144views more  CGF 2008»
15 years 3 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
160
Voted
ICML
1999
IEEE
16 years 4 months ago
Least-Squares Temporal Difference Learning
Excerpted from: Boyan, Justin. Learning Evaluation Functions for Global Optimization. Ph.D. thesis, Carnegie Mellon University, August 1998. (Available as Technical Report CMU-CS-...
Justin A. Boyan
131
Voted
RECOMB
2008
Springer
16 years 3 months ago
Computation of Median Gene Clusters
Whole genome comparison based on gene order has become a popular approach in comparative genomics. An important task in this field is the detection of gene clusters, i.e. sets of g...
Sebastian Böcker, Katharina Jahn, Julia Mixta...
ICIP
2009
IEEE
16 years 4 months ago
Parallel High Resolution Real-time Visual Hull On Gpu
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...