In this paper, we propose a blind watermarking algorithm for 3D meshes. The proposed algorithm embeds spectral domain constraints in segmented patches. After aligning the 3D object...
Ming Luo, Kai Wang, Adrian G. Bors, Guillaume Lavo...
This paper describes the design procedure followed to generate a ground truth for the evaluation of motion-based algorithms for video-object segmentation. A thorough review and cl...
In a football stadium environment with multiple overhead floodlights, many protruding shadows can be observed originating from each of the targets. To successfully track individua...
We present a new method for multi-object segmentation in a maximum a posteriori estimation framework. Our method is motivated by the observation that neighboring or coupling objec...
An intermediate representation suitable for the 2-D recognition of the 3-D objects, from a single intensity image is proposed. Determination of the intermediate representation fro...