Sciweavers

178 search results - page 33 / 36
» An environment for object-oriented real-time systems design
Sort
View
ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
87
Voted
RTAS
2006
IEEE
15 years 3 months ago
Impact of Upper Layer Adaptation on End-to-end Delay Management in Wireless Ad Hoc Networks
A good amount of research has been developed to support QoS issues in IEEE 802.11 ad hoc networks, such as QoS routing, MAC layer QoS support, and cross-layer QoS design. However,...
Wenbo He, Klara Nahrstedt
84
Voted
GLOBECOM
2009
IEEE
15 years 4 months ago
QOMB: A Wireless Network Emulation Testbed
—In this paper we present QOMB, a testbed we designed and implemented for the evaluation of wireless network systems, protocols and applications. The testbed uses the wireless ne...
Razvan Beuran, Lan Tien Nguyen, Toshiyuki Miyachi,...
RTCSA
2007
IEEE
15 years 3 months ago
Activity-based Access Control Model to Hospital Information
Hospital work is characterized by the need to manage multiple activities simultaneously, constant local mobility, frequently interruptions, and intense collaboration and communica...
Le Xuan Hung, Sungyoung Lee, Young-Koo Lee, Heejo ...
RTCSA
2006
IEEE
15 years 3 months ago
A Software Infrastructure for Wearable Sensor Networks
In ubiquitous computing environments, contextawareness is one of the most important research topics. Computers embedded in our surrounding can extract information about a user, an...
Kensuke Hanaoka, Ayako Takagi, Tatsuo Nakajima