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94
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WSC
2007
15 years 3 months ago
Work smarter, not harder: guidelines for designing simulation experiments
We present the basic concepts of experimental design, the types of goals it can address, and why it is such an important and useful tool for simulation. A well-designed experiment...
Susan M. Sanchez
91
Voted
INFOCOM
2009
IEEE
15 years 7 months ago
OneClick: A Framework for Measuring Network Quality of Experience
—As the service requirements of network applications shift from high throughput to high media quality, interactivity, and responsiveness, the definition of QoE (Quality of Exper...
Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao
IPPS
1998
IEEE
15 years 5 months ago
Multiparadigm, Multilingual Interoperability: Experience with Converse
The Converse run-time framework was designed with dual objectives: that of supporting quick development of portable run-time systems for new parallel programming paradigms, and tha...
Laxmikant V. Kalé, Milind A. Bhandarkar, Ro...
88
Voted
HAPTICS
2007
IEEE
15 years 7 months ago
Experiments in Planar Haptic Contour Exploration
We present some experimental results concerning exploration of planar contours (more specifically, polygons) using a 2–D haptic device, the Logitech Wingman mouse. With respect...
Kee-Yip Chan, Kelly Kitagawa, Roberto Manduchi
98
Voted
EUROMICRO
2004
IEEE
15 years 4 months ago
Introducing Agile Methods: Three Years of Experience
The paper summarizes three years of experience of introducing agile practices in academic environments. The perceptions of students from four different academic programs (Diploma,...
Grigori Melnik, Frank Maurer