We present the basic concepts of experimental design, the types of goals it can address, and why it is such an important and useful tool for simulation. A well-designed experiment...
—As the service requirements of network applications shift from high throughput to high media quality, interactivity, and responsiveness, the definition of QoE (Quality of Exper...
The Converse run-time framework was designed with dual objectives: that of supporting quick development of portable run-time systems for new parallel programming paradigms, and tha...
We present some experimental results concerning exploration of planar contours (more specifically, polygons) using a 2–D haptic device, the Logitech Wingman mouse. With respect...
The paper summarizes three years of experience of introducing agile practices in academic environments. The perceptions of students from four different academic programs (Diploma,...