The notion of location of part objects is introduced, yielding a reference to the containing object. Combined with locally defined objects and classes (block structure), singularl...
This paper explores the question of when two propagationbased constraint systems have the same behaviour, in terms of search space. We categorise the behaviour of domain and bound...
Superfluous variables are often produced as the byproducts of program transformations, compilation, and poorly written code. These variables are irrelevant to the computational o...
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
On-the-fly programming is a style of programming in which the programmer/performer/composer augments and modifies the program while it is running, without stopping or restarting, ...