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HCI
2009
14 years 11 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
PEPM
1994
ACM
15 years 5 months ago
The Essence of Eta-Expansion in Partial Evaluation
Abstract. Selective eta-expansion is a powerful "binding-time improvement", i.e., a sourceprogram modification that makes a partial evaluator yield better results. But li...
Olivier Danvy, Karoline Malmkjær, Jens Palsb...
INTEGRATION
2002
57views more  INTEGRATION 2002»
15 years 1 months ago
To Booth or not to Booth
Booth Recoding is a commonly used technique to recode one of the operands in binary multiplication. In this way the implementation of a multipliers' adder tree can be improve...
Wolfgang J. Paul, Peter-Michael Seidel
DCEIS
2006
15 years 3 months ago
Semantic Coherence in Software Engineering
During software engineering processes lots of artifacts are produced to document the development of a concrete software. For artifacts which are related with respect to their meani...
Michael Skusa
AOSD
2010
ACM
15 years 8 months ago
A theory of distributed aspects
Over the last five years, several systems have been proposed to take distribution into account in Aspect-Oriented Programming. While they appeared to be fruitful to develop or im...
Nicolas Tabareau