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CVPR
2007
IEEE
16 years 3 months ago
Layered Depth Panoramas
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
SI3D
2003
ACM
15 years 6 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 5 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
WSCG
2001
124views more  WSCG 2001»
15 years 2 months ago
Occlusion Evaluation in Hierarchical Radiosity
In any hierarchical radiosity method, the most expensive part is the evaluation of the visibility. Many methods use sampling and ray casting to determine this term. Space partitio...
Yann Dupuy, Mathias Paulin, René Caubet
CGF
1998
116views more  CGF 1998»
15 years 1 months ago
Importance Driven Texture Coordinate Optimization
Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...