Sciweavers

174 search results - page 33 / 35
» An interactive 3D toolkit for constructing 3D widgets
Sort
View
CGF
2004
165views more  CGF 2004»
14 years 11 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
DIGRA
2003
Springer
15 years 4 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
VRML
1995
ACM
15 years 3 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
16 years 27 days ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis
SMI
2010
IEEE
120views Image Analysis» more  SMI 2010»
14 years 10 months ago
Single-Cycle Plain-Woven Objects
—It has recently been shown that if we twist an arbitrary subset of edges of a mesh on an orientable surface, the resulting extended graph rotation system (EGRS) can be used to i...
Qing Xing, Ergun Akleman, Jianer Chen, Jonathan L....