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» An interactive comic book presentation for exploring video
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MIR
2004
ACM
242views Multimedia» more  MIR 2004»
15 years 3 months ago
Content based access for a massive database of human observation video
We present in this paper a CBIR system for use in a psychological study of the relationship between human movement and Dyslexia. The system allows access to up to 500 hours of vid...
Laurent Joyeux, Erika Doyle, Hugh Denman, Andrew C...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
AINA
2007
IEEE
14 years 11 months ago
Phygital Map: Accessing Digital Multimedia from Physical Map
— We present an augmented map interface called Phygital (physical, digital) Map that enables users to access digital multimedia stored in various off-the-shelf devices from physi...
Jin Nakazawa, Hideyuki Tokuda
HUC
2009
Springer
15 years 2 months ago
Understanding file access mechanisms for embedded Ubicomp collaboration interfaces
This paper explores the nature of interfaces to support people in accessing their files at tabletop displays embedded in the environment. To do this, we designed a study comparin...
Anthony Collins, Anastasia Bezerianos, Gregor McEw...
WSCG
2003
189views more  WSCG 2003»
14 years 11 months ago
3D Television Production Based on MPEG-4 Principles
The processing and usage of 3D graphics and video have been becoming very important and popular in many areas. At present, some of these areas seem to grow together. 3D television...
Marco Rittermann, Michael Schuldt