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AINA
2010
IEEE
13 years 11 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
IJNSEC
2008
164views more  IJNSEC 2008»
13 years 6 months ago
Secure Real-Time Streaming Protocol (RTSP) for Hierarchical Proxy Caching
Proxies are commonly used to cache objects, especially multimedia objects, so that clients can enjoy better quality-of-service (QoS) guarantees such as smaller startup latency and...
Yeung Siu Fung, John C. S. Lui, David K. Y. Yau
UIST
1995
ACM
13 years 9 months ago
Hands-on Demonstration: Interacting with SpeechSkimmer
SpeechSkimmer is an interactive system for quickly browsing and finding information in speech recordings. Skimming speech recordings is much more difficult than visually scanning ...
Barry Arons
NOSSDAV
2001
Springer
13 years 10 months ago
Lightweight kernel/user communication for real-time and multimedia applications
Operating system enhancements to support real-time and multimedia applications often include specializations and extensions of kernel functionality, as with the kernel HTTP daemon...
Christian Poellabauer, Karsten Schwan, Richard Wes...
WWW
2010
ACM
13 years 6 months ago
Implementing the media fragments URI specification
In this paper, we describe two examples of implementations of the Media Fragments URI specification which is currently being developed by the W3C Media Fragments Working Group. Th...
Davy Van Deursen, Raphaël Troncy, Erik Mannen...