We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
—We have previously developed a neurodynamical model of motion segregation in cortical visual area V1 and MT of the dorsal stream. The model explains how motion ambiguities cause...
Abstract. Efficient data mining for digital video has become increasingly important in recent years. In this paper, we present a new scheme for automatic detection of slow-motion r...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Abstract. The (Extended) Kalman filter has been established as a standard method for object tracking. While a constraining motion model stabilizes the tracking results given noisy...
Alexander Barth, Jan Siegemund, Uwe Franke, Wolfga...