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» An object based motion method for video coding
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79
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ICPR
2008
IEEE
16 years 5 months ago
Manifold optimisation for motion factorisation
This paper presents a novel formulation for the popular factorisation based solution for Structure from Motion. Since our measurement matrices are populated with incomplete and in...
Appu Shaji, David Suter, Sharat Chandran
VRML
2000
ACM
15 years 8 months ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
MM
2009
ACM
138views Multimedia» more  MM 2009»
15 years 10 months ago
WOW: wild-open warning for broadcast basketball video based on player trajectory
In basketball games, wild-open means that there is an offensive player not well defended by his/her opponents. The occurrence of wild-open usually implies the existence of a succe...
Ming-Hsiu Chang, Ming-Chun Tien, Ja-Ling Wu
ICIP
2002
IEEE
15 years 9 months ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath
170
Voted
ICCV
2011
IEEE
14 years 4 months ago
Dynamic Manifold Warping for View Invariant Action Recognition
We address the problem of learning view-invariant 3D models of human motion from motion capture data, in order to recognize human actions from a monocular video sequence with arbi...
Dian Gong, Gerard Medioni