Sciweavers

1642 search results - page 271 / 329
» An object based motion method for video coding
Sort
View
ICDE
2007
IEEE
176views Database» more  ICDE 2007»
15 years 4 months ago
Finding Important People in Large News Video Databases Using Multimodal and Clustering Analysis
The wide availability of large scale databases requires more efficient and scalable tools for data understanding and knowledge discovery. In this paper, we present a method to ...
Duy-Dinh Le, Shin'ichi Satoh, Michael E. Houle, Da...
ECUMN
2007
Springer
15 years 3 months ago
Utility-Based Bandwidth Allocation for Triple-Play Services
It is expected that, in near future, the multi-class traffic previously in Public Switched Telephone network (PSTN), cable television network and IP network will be multiplexed at...
Changbin Liu, Lei Shi, Bin Liu
ICRA
2005
IEEE
158views Robotics» more  ICRA 2005»
15 years 3 months ago
Ball Detection and Predictive Ball Following Based on a Stereoscopic Vision System
— In this paper we describe an efficient software architecture for object-tracking, based on a stereoscopic vision system, that has been applied to a mobile robot controlled by ...
Davide Scaramuzza, Stefano Pagnottelli, Paolo Vali...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SIGGRAPH
1990
ACM
15 years 1 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch