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» An object based motion method for video coding
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83
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TOG
2008
94views more  TOG 2008»
14 years 9 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...
ICCV
2001
IEEE
15 years 11 months ago
Beyond Lambert: Reconstructing Surfaces with Arbitrary BRDFs
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...
SIGGRAPH
1994
ACM
15 years 1 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
CVPR
2009
IEEE
1848views Computer Vision» more  CVPR 2009»
16 years 3 months ago
Moving Cast Shadow Detection using Physics-based Features
Cast shadows induced by moving objects often cause serious problems to many vision applications. We present in this paper an online statistical learning approach to model the backg...
Jia-Bin Huang and Chu-Song Chen
82
Voted
SSD
2005
Springer
173views Database» more  SSD 2005»
15 years 3 months ago
On Discovering Moving Clusters in Spatio-temporal Data
A moving cluster is defined by a set of objects that move close to each other for a long time interval. Real-life examples are a group of migrating animals, a convoy of cars movin...
Panos Kalnis, Nikos Mamoulis, Spiridon Bakiras