Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
This paper addresses the problem of recovering 3D human pose from a single monocular image, using a discriminative bag-of-words approach. In previous work, the visual words are le...
Huazhong Ning, Wei Xu, Yihong Gong, Thomas S. Huan...
This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reco...
For many multi-part object classes, the set of parts can vary not only in location but also in type. For example, player formations in American football involve various subsets of...
The photorealistic modeling of large-scale objects, such as urban scenes, requires the combination of range sensing technology and digital photography. In this paper, we attack th...