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» An ultra-fast instruction set simulator
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IISWC
2006
IEEE
15 years 8 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
FDL
2005
IEEE
15 years 7 months ago
Executable Specification of Novel Display Controllers
To address performance limitations and expand their applications range, emerging and mature display technologies rely on the design of novel display controllers. Under current mod...
David Antonio-Torres, Paul F. Newbury, Paul F. Lis...
DATE
2003
IEEE
86views Hardware» more  DATE 2003»
15 years 7 months ago
Layered, Multi-Threaded, High-Level Performance Design
A primary goal of high-level modeling is to efficiently explore a broad design space, converging on an optimal or near-optimal system architecture before moving to a more detaile...
Andrew S. Cassidy, JoAnn M. Paul, Donald E. Thomas
ARC
2011
Springer
220views Hardware» more  ARC 2011»
14 years 9 months ago
From Plasma to BeeFarm: Design Experience of an FPGA-Based Multicore Prototype
Abstract. In this paper, we take a MIPS-based open-source uniprocessor soft core, Plasma, and extend it to obtain the Beefarm infrastructure for FPGA-based multiprocessor emulation...
Nehir Sönmez, Oriol Arcas, Gokhan Sayilar, Os...
IWSOC
2005
IEEE
112views Hardware» more  IWSOC 2005»
15 years 7 months ago
Practical Techniques for Performance Estimation of Processors
Performance estimation of processor is important to select the right processor for an application. Poorly chosen processors can either under perform very badly or over perform but...
Abhijit Ray, Thambipillai Srikanthan, Wu Jigang