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NETGAMES
2004
ACM
15 years 10 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ADAEUROPE
2004
Springer
15 years 9 months ago
PolyORB: A Schizophrenic Middleware to Build Versatile Reliable Distributed Applications
Abstract. The development of real-time distributed applications requires middleware providing both reliability and performance. Middleware must be adaptable to meet application req...
Thomas Vergnaud, Jérôme Hugues, Laure...
ICWE
2004
Springer
15 years 9 months ago
SIE - Intelligent Web Proxy Framework
In this paper we would like to present and describe SIE, a transparent, intelligent Web proxy framework. Its aim is to provide efficient and robust platform for implementing vari...
Grzegorz Andruszkiewicz, Krzysztof Ciebiera, Marci...
ICNP
2003
IEEE
15 years 9 months ago
Packet Classification Using Extended TCAMs
CAMs are the most popular practical method for implementing packet classification in high performance routers. Their principal drawbacks are high power consumption and inefficient...
Ed Spitznagel, David E. Taylor, Jonathan S. Turner
ISCC
2003
IEEE
152views Communications» more  ISCC 2003»
15 years 9 months ago
Dynamic Fair Queuing (DFQ): A Novel Fair Scheduler Improving Wireless Transmission over Hybrid LANs
Local area network (LAN) will be a hybrid network that includes wired and wireless links together. Nonetheless, the wired hosts always take the most bandwidth and bring about the ...
Ce-Kuen Shieh, Yu-Ben Miao, Ming-Qi Shieh, Wen-Shy...