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MMM
2007
Springer
119views Multimedia» more  MMM 2007»
15 years 11 months ago
Coopetitive Multimedia Surveillance
‘Coopetitive’ interaction strategy has been shown to give better results than similar strategies like ‘only cooperation’, ‘only competition’ etc [7]. However, this has ...
Vivek K. Singh, Pradeep K. Atrey, Mohan S. Kankanh...
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
15 years 2 months ago
Optimal color filter array design: quantitative conditions and an efficient search procedure
Most digital cameras employ a spatial subsampling process, implemented as a color filter array (CFA), to capture color images. The choice of CFA patterns has a great impact on the...
Yue M. Lu, Martin Vetterli
PERVASIVE
2007
Springer
15 years 11 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
GRAPHITE
2003
ACM
15 years 10 months ago
A 3D robot simulation for education
This paper describes the work-in-progress of creating an artificial 3D environment and robot, suitable for educational simulation. A visual 3D vehicle robot, equipped with a monoc...
Tim L. Dunn, Aster Wardhani
163
Voted
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 10 months ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie