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CHI
2004
ACM
15 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
POPL
2007
ACM
15 years 9 months ago
Preferential path profiling: compactly numbering interesting paths
Path profiles provide a more accurate characterization of a program's dynamic behavior than basic block or edge profiles, but are relatively more expensive to collect. This h...
Kapil Vaswani, Aditya V. Nori, Trishul M. Chilimbi
RECOMB
2007
Springer
15 years 9 months ago
Improving Inversion Median Computation Using Commuting Reversals and Cycle Information
In the past decade, genome rearrangements have attracted increasing attention from both biologists and computer scientists as a new type of data for phylogenetic analysis. Methods ...
William Arndt, Jijun Tang
SIGMOD
2002
ACM
132views Database» more  SIGMOD 2002»
15 years 9 months ago
Clustering by pattern similarity in large data sets
Clustering is the process of grouping a set of objects into classes of similar objects. Although definitions of similarity vary from one clustering model to another, in most of th...
Haixun Wang, Wei Wang 0010, Jiong Yang, Philip S. ...
ICDT
2010
ACM
211views Database» more  ICDT 2010»
15 years 6 months ago
Probabilistic Data Exchange
The work reported here lays the foundations of data exchange in the presence of probabilistic data. This requires rethinking the very basic concepts of traditional data exchange, ...
Ronald Fagin, Benny Kimelfeld, Phokion Kolaitis