We address the problem of bandwidth selection in MLS surfaces. While the problem has received relatively little attention in the literature, we show that appropriate selection pla...
Probabilistic combinatorial games (PCG) are a model for Go-like games recently introduced by Ken Chen. They differ from normal combinatorial games since terminal position in each ...
This paper presents two fast and robust algorithms for word skew and slant corrections based on Radon transform. For the skew correction, we maximize a global measure which is deļ...
Jian-xiong Dong, Dominique Ponson, Adam Krzyzak, C...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
This article describes a new segmentation by thresholding approach based on learning. The method consists in learning to threshold correctly submitting both an image and its ideal...