Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
In many of today's applications, access to storage constitutes the major cost of processing a user request. Data prefetching has been used to alleviate the storage access lat...
In large-scale distributed virtual environments (DVEs), the NP-hard zone mapping problem concerns how to assign distinct zones of the virtual world to a number of distributed serv...
Ta Nguyen Binh Duong, Suiping Zhou, Wentong Cai, X...
Current post-mortem cyber-forensic techniques may cause significant disruption to the evidence gathering process by breaking active network connections and unmounting encrypted di...
Ellick Chan, Shivaram Venkataraman, Francis M. Dav...
802.11i is an IEEE standard designed to provide enhanced MAC security in wireless networks. The authentication process involves three entities: the supplicant (wireless device), t...