This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
One of the most pressing problems in network research is the lack of long-term trace data from ISPs. The Internet carries an enormous volume and variety of data; mining this data ...
At CLEF 2009 the University of Hildesheim focused on the main task of the Intellectual Property Track which aims at finding prior art for a specified patent [cf. Information Retri...
Daniela Becks, Christa Womser-Hacker, Thomas Mandl...
In the last years several efforts have been devoted by researchers in the Requirements Engineering community to the development of methodologies for supporting designers during req...