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CSE
2009
IEEE
15 years 3 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
16 years 8 days ago
Efficient influence maximization in social networks
Influence maximization is the problem of finding a small subset of nodes (seed nodes) in a social network that could maximize the spread of influence. In this paper, we study the ...
Wei Chen, Yajun Wang, Siyu Yang
ECTEL
2007
Springer
15 years 6 months ago
Online Evaluation of Collaborative Learning Platforms
The paper presents a flexible framework for the online evaluation of collaborative project-oriented e-learning platforms. The framework was developed for the evaluation of the COOP...
Vlad Posea, Stefan Trausan-Matu, Valentin Cristea
SOCIALCOM
2010
14 years 9 months ago
Traffic in Social Media I: Paths Through Information Networks
Wikipedia is used every day by people all around the world, to satisfy a variety of information needs. We crosscorrelate multiple Wikipedia traffic data sets to infer various behav...
Jacob Ratkiewicz, Alessandro Flammini, Filippo Men...
SEMWEB
2007
Springer
15 years 5 months ago
WWWatch: Watching the World in Different Views with Semantic Web
This paper develops a Semantic Web application, namely WorldWideWatch or WWWatch, in short. By employment of Semantic Web technologies, WWWatch analyses and visualizes social netwo...
Ekgarach Sumsiripong, Krissada Maleewong, Rachanee...