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TVCG
2008
149views more  TVCG 2008»
14 years 9 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
KES
2007
Springer
14 years 9 months ago
Adapting robot kinematics for human-arm motion recognition
Abstract. This paper presents a novel method to the analysis of human-arm motion, in particular improving the efficiency of conventional motion recognition algorithms. Contrary to...
Chee Seng Chan, Honghai Liu, David Brown
ISCI
2000
92views more  ISCI 2000»
14 years 9 months ago
Quantum associative memory
This paper combines quantum computation with classical neural network theory to produce a quantum computational learning algorithm. Quantum computation uses microscopic quantum lev...
Dan Ventura, Tony R. Martinez
P2P
2010
IEEE
135views Communications» more  P2P 2010»
14 years 8 months ago
QoE in Pull Based P2P-TV Systems: Overlay Topology Design Tradeoffs
Abstract—This paper presents a systematic performance analysis of pull P2P video streaming systems for live applications, providing guidelines for the design of the overlay topol...
R. Fortuna, Emilio Leonardi, Marco Mellia, Michela...
PVLDB
2010
97views more  PVLDB 2010»
14 years 8 months ago
Ranking Continuous Probabilistic Datasets
Ranking is a fundamental operation in data analysis and decision support, and plays an even more crucial role if the dataset being explored exhibits uncertainty. This has led to m...
Jian Li, Amol Deshpande