The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
We describe an object-oriented software integration frameccom, abstracted from our five years of experience in developing a complex, integrated code for rocket simulation. Roccom...
Xiangmin Jiao, Michael T. Campbell, Michael T. Hea...
Explicitly Parallel Instruction Computing (EPIC) architectures require the compiler to express program instruction level parallelism directly to the hardware. EPIC techniques whic...
David I. August, Daniel A. Connors, Scott A. Mahlk...
The Cell Broadband Engine (Cell BE) is a heterogeneous multi-core processor specifically designed to exploit thread-level parallelism. Its memory model comprehends a common shared ...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...