Sensor networks are often desired to last many times longer than the active lifetime of individual sensors. This is usually achieved by putting sensors to sleep for most of their ...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
To support network programming, we present Deluge, a reliable data dissemination protocol for propagating large data objects from one or more source nodes to many other nodes over...
Large-scale Internet applications can benefit from an ability to predict round-trip times to other hosts without having to contact them first. Explicit measurements are often un...
Frank Dabek, Russ Cox, M. Frans Kaashoek, Robert M...
The problem of estimating the capacity of an Internet path is one of fundamental importance. Due to the multitude of potential applications, a large number of solutions have been ...
Rohit Kapoor, Ling-Jyh Chen, Alok Nandan, Mario Ge...