Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
We introduce a human-computer interaction system which collaborates with a user by providing feedback during user activities. The goal of the system is to help a user complete a h...
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...