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» Analyzing Computer Game Narratives
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UAI
2004
14 years 11 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
IJCAI
2007
14 years 11 months ago
Robust Human-Computer Interaction System Guiding a User by Providing Feedback
We introduce a human-computer interaction system which collaborates with a user by providing feedback during user activities. The goal of the system is to help a user complete a h...
Michael S. Ryoo, Jake K. Aggarwal
CCGRID
2007
IEEE
15 years 4 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...
108
Voted
CIG
2005
IEEE
14 years 11 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Michael Chung, Michael Buro, Jonathan Schaeffer
78
Voted
AIPS
2011
14 years 1 months ago
Visual Programming of Plan Dynamics Using Constraints and Landmarks
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...