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» Analyzing Computer Game Narratives
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ICNC
2005
Springer
15 years 3 months ago
A Game-Theoretic Approach to Competitive Learning in Self-Organizing Maps
Abstract. Self-Organizing Maps (SOM) is a powerful tool for clustering and discovering patterns in data. Competitive learning in the SOM training process focusses on finding a neu...
Joseph P. Herbert, Jingtao Yao
ACG
2006
Springer
15 years 3 months ago
A New Family of k-in-a-Row Games
First, this paper introduces a new family of k-in-a-row games, Connect(m, n, k, p, q). In Connect(m, n, k, p, q), two players alternately place p stones on an m × n board in each ...
I-Chen Wu, Dei-Yen Huang
MFCS
2010
Springer
14 years 8 months ago
Parity Games with Partial Information Played on Graphs of Bounded Complexity
Abstract. We address the strategy problem for parity games with partial information and observable colors, played on finite graphs of bounded graph complexity. We consider several...
Bernd Puchala, Roman Rabinovich
AIMSA
2008
Springer
15 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
CIAC
2010
Springer
259views Algorithms» more  CIAC 2010»
15 years 1 months ago
On Strategy Improvement Algorithms for Simple Stochastic Games
The study of simple stochastic games (SSGs) was initiated by Condon for analyzing the computational power of randomized space-bounded alternating Turing machines. The game is play...
Rahul Tripathi, Elena Valkanova, V. S. Anil Kumar